According to Kotaku, speaking at E3 2017, Nintendo of America boss Reggie Fils-Aime attempted to address some of the biggest concerns with the Switch. Nintendo then announced that that its availability was going to be pushed back to 2018.
Nintendo recognizes that demand varies by game, and wants to make sure that when it comes to the most requested titles, fans are assured that their excitement isn't unheard. Interestingly, Fils-Aime also stated that Nintendo isn't interested in promoting the Nintendo Switch as any sort of replacement or upgrade from the 3DS.More news: United Kingdom finance minister refuses to detail Brexit position
VR, 4K and Nintendo Switch are among the hot topics as gaming convention E3 gets underway, allowing the public in to explore the convention for the very first time this year.
"A conscious choice we've made with Nintendo Switch is that we have identified some core audiences that we really want to win", Bowser said. That is why the Nintendo Switch online service is taking so long, because the company is still working on it to meet its high standards. A press release from February states that "Virtual Console games will not be available on Nintendo Switch at launch", and that Nintendo "will share more information in the future". People got used to that with Wii and Wii U as downloads. On the topic of a virtual console experience, Fils-Aime feigned surprise and claimed it's not a term that Nintendo has used. In addition to upgrading the game's graphics, players will gain access to new abilities for Samus, including shooting at any direction and powerful Aeion skills.More news: Oakland triumphant as parade set to celebrate NBA's Warriors
Definitely chose to turn a page on the Wii U, Nintendo is filling the first year catalogue of its new Switch with a whole range of major first party titles (Zelda BotW, ARMS, Splatoon, Mario + Rabbids, Super Mario Odyssey, Xenoblade Chronicles 2, etc) as well as great third party titles (Runner3, Minecraft, Cave Story, Skyrim, Rocket League, etc).
Nintendo has certainly employed the strategy early in the Switch's lifetime. That's how we think about our different franchises and different IP. It needed to be the definitive version of that software for the consumer to be as excited as they are.More news: Ron DeSantis describes 'strange encounter' with man before congressional baseball shooting
"But look, in the end, what we want is we want the consumer to call it their device, right?" What we're trying to do is deliver positive steps on all of these areas but in a way that is prioritized and makes sense for us.